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Episode 110 – Keeping the PWM at a Constant Duty Cycle

Episode 110 – Keeping the PWM at a Constant Duty Cycle

After four years of gaming together we decided to finally offer up our top ten game lists. Due to the weight of the chaos of our worlds, this is a measured affair, with a more carefully considered discussion of the games listed. We promise to return to our fisticuffs next time around.

THE TIMES:

07:25 — Gaming Frustrations and Public Spaces (Viewer Mail Cont.)
37:35 — Doin’ the Work
40:12 — The Bestest Games Ever
59:39 — The Not Top Ten

———– SPOILERS ———-
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1:06:39 — Food Chain Magnate
1:09:10 — 18XX (1854 at the moment)
1:11:36 — Strat-o-Matic Baseball
1:18:05 — Nippon
1:22:54 — Three Kingdoms Redux
1:26:40 — Yedo
1:31:02 — Magic, The Gathering
1:35:58 — Tash-Kalar
1:38:49 — Trickerion
1:42:04 — Galaxy Trucker
1:48:46 — Sekigahara
1:51:48 — Kanban
1:59:29 — ZhanGuo
2:11:04 — Keyflower
2:17:18 — 1714: The Case of the Catalans
2:21:06 — The Great Zimbabwe
2:25:02 — Arkwright
2:30:03 — Through the Ages
2:33:03 — Terra Mystica

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Episode 107 — Through a Crack in the Slats

Episode 107 — Through a Crack in the Slats

It’s finally here. Our first 18XX extravaganza. After 40-plus hours of 18XX gaming, and with the help of guest hosts Joe Sturgis and Tony KR, plus cold medicine, tea and lozenges, the PCP finally goes deep on this train crazy phenomenon. Run those routes and split those stocks!

Coming at this from a new player’s perspective, we take you on a ride from the┬ácasual ease of 1846 to the intense pressure of 1854. And by “casual ease” we mean pretty damn hard, but with a friendlier learning curve. Anyway, it’s pretty much all 18XX this time around, and the main drama is whether Jim’s voice will hold out for the entire episode. Enjoy.

STATIONS:

06:47 — To 18XX or not to 18XX
16:43 — 1846
54:38 — 1854

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