Episode 14 — The Old Man, The Noob, and Wally Pipp

Episode 14 — The Old Man, The Noob, and Wally Pipp

PCP014_0001Yes, this was it: our show about nothing, our Seinfeld episode.  See what the critics have to say.

“Not since the Pop-O-Matic have we been so enthralled.” ~ Gerbil Monthly
“Is this going on the air?” ~ Justin Bieber
“It was a discussion.” ~ BBC 13
“A few thoughts were completed.” ~ The Journal of Non-Sequitur Dining
“Frank Turner will never hang out with them.” ~ Tattoo Weekly

We promise to be much better next time out.

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Episode 13 — Gangs of Mars

Episode 13 — Gangs of Mars

Infamy_0018If you thought that when humans set up a colony on Mars we would have a group of industrious scientists working to unlock the secrets of the red planet, you were wrong.  According to Travis R. Chance, we humans will do what we do best once we colonize Mars: Exploit and corrupt everything.

We cover the excellent game Infamy on this week’s show, and we get a little help from our friend Craige, who has recently become a hardcore analog game addict.  He must’ve taken too much compound in his younger days.

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Where’s This Week’s Podcast?

Where’s This Week’s Podcast?

Well, Krisitn has gone to Sochi to captain the Jamaican bobsled team in hopes of bringing back some Winter Olympic gold while Jim is down under rocking the guitar tech duties for Bruce Springsteen as the E Street Band rumbles across Australia.  Hence, there isn’t a new podcast today.

Normal service should resume next Tuesday (A little bird told me we might know a little something about a game called Infamy).

Episode 12 – No Need to Dumb it Down

Episode 12 – No Need to Dumb it Down

Suburbia_0011Really, you’re sitting there with Candyland spread out on the table and the Wiggles on your stereo? Is this what it means to play board games with your young ones? Oh, the humanity!

Save Yourself!

Trust that your kids can handle something more, something deeper, something that makes you less likely to pack it all in. Throw Galaxy Trucker or Suburbia on the table and Magical Mystery Tour on the turntable (what, no turntable!?!?), and watch your children come alive.

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Episode 11 — There are Spots on the Board Where You Place Stuff

Episode 11 — There are Spots on the Board Where You Place Stuff

RussianRailroads_0013Beware, low energy conversation ahead!

The dog days of August are an exaggeration.  It’s the dog days of February that really get ya, and as our energy wanes we attempt an intelligent and critical discussion of Russian Railroads.  We attempt.  Yes, attempt.

Maybe Monday night isn’t the best time to attempt things.

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Episode 10 — Intelligent Dice and Adorable Commodities

Episode 10 — Intelligent Dice and Adorable Commodities

Euphoria_0056Jim loses his bet that we wouldn’t make it to episode 10.  We solve the mystery of the infamous Segway death.  And we discuss our first Kickstarter game, which propels us into a dystopian future that makes utopias look pretty lame.

Plus, we give Canadians heck for sending us their garbage musicians while keeping the good stuff for themselves.

Where else will you hear “the commodity tokens are adorable.”

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Episode 9 — Tash-Kalar: Brain Breaking Wizardy Chess

Episode 9 — Tash-Kalar: Brain Breaking Wizardy Chess

TashKalar_0012Would you rather fight 100 duck-sized bone catapults or one bone-catapult-shaped duck?

Or, as an alternative to dying either way, would you rather listen to this podcast?   “Just look at those bones in the middle there.”

All in All a very difficult decision, one similar to the decisions that will break your brain in Vlaada Chvatil’s latest invention.  All of this is discussed within.

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Episode 8 — Zoning Laws and Ambitious Plans

Episode 8 — Zoning Laws and Ambitious Plans

The Capitals_0002It’s a rainy night in Portland.  It’s toward the end of a long week, and it’s getting late.  Energy levels are low and we are far from progressing to our next power plant upgrade.

But we push forward and fight through the dead air.  We will not be defeated.  We will discuss this beast called The Capitals.  We will conquer a wonky rule book and fiddly mechanics, and we will be the better for it.  For this Capital can be beautiful.

We had more podcasts recorded than Tuesdays in January, so please enjoy this special mid-month release.

** CorrectionContrary to a story related in this podcast, the inventor of the Segway is alive and well.  However, said device is responsible for an ironic death and we’ll uncover that mystery in episode 10 (or if you’re impatient and need to know, well, there’s this thing called the internet).

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Episode 7 — The Philosophy Hour, or Reasons Not to be an Idiot.

Episode 7 — The Philosophy Hour, or Reasons Not to be an Idiot.

PCP_007_0001Think of this podcast as our “about” page, at least until we think up some really good stuff to write about ourselves (we intend to be awesome, but fiction is hard).

We try to discuss what brings each of us into the hobby, and then we try to explain why this analog form of gaming bests digital gaming.  I am pretty sure we make no sweeping generalizations along the way.

Success? Eh??

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Episode 6 — Caverna: You’ll Take What Your Given and Like It

Episode 6 — Caverna: You’ll Take What Your Given and Like It

CavernaYou run a family of discs.

You send your farmer discs out to the fields to plant crops and tend to the sheep, and you send your interior designer discs into the cave to create the dwelling of your dreams.  You can send your more nomadic discs off on wild adventures.  Some discs will sneak off and then bring back baby discs, which gives you more discs to do your bidding.

In the end, if your discs do your bidding well, you reap the rewards.  Oh, and there are dogs too.  And they chase your sheep.  And donkeys.  Yes donkeys.

It has come to my attention that the term discs should read dwarves; however, I am too lazy to go back and change it, so you can use your imagination to correct the text above, you know, like when sending your discs on an adventure.

P.S.  We really do like this game.  I think.

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