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Episode 22 — The Key to so Many Textile Crafts is Ironing

Episode 22 — The Key to so Many Textile Crafts is Ironing

Bruxelles_0002Hello and welcome to cross-stitching 101.

Okay, not really, but we are going off into the world of the Arts with today’s podcast arguing (and we mean arguing) over the qualities of a little game called Bruxelles 1893.

Listen in to find out what we think about schmoozing patrons at the theater and building fancy works of art. Hint: we disagree.

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Episode 19 — Dreams of Baltic Aristocrats

Episode 19 — Dreams of Baltic Aristocrats

PCP019_0001Seeing as Russia has taken over the world’s headlines (and not yet the world) we decide to get all topical up in this house and revisit the new version of an old game that we played a while ago.  The game is set in a Russia’s second city, which is how we get all topical.

We also give The Agents another shout out and then because we like you we cut this episode short and leave you with more time in your day to find something fun to do.  You’re welcome.

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Episode 18 — Ralph is a Very Common Name for a Dragon

Episode 18 — Ralph is a Very Common Name for a Dragon

runewars-estandartes-de-guerra-expansión-juego-de-mesa--600x600Let me just say this: It’s just not nice to kill somebody’s dragon before he’s had any time to get to know that dragon.  Giants, go for it, but leave the poor dragon alone.

We play a couple rounds of Rune Wars and a few other American style games, and we survive to tell the tale.  We also go off to war in Kemet’s version of ancient Egypt.

Unfortunately someone didn’t let Ralph live long enough to tell any tales. Mean. Just plain mean.

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Episode 17 — This Ever Expanding Universe

Episode 17 — This Ever Expanding Universe

Suburbia_0008Spring Break is over and we are back to talk about board game expansions.

What do they add to game play? Are they worth it? Why such a big box? That little box is cute. Where the hell is the Trains expansion? I don’t like these giants. You’re sacrificing who to whom? You got your Carcassone in my Keyflower!

We want Trains, expanded!

Listen for the rain.

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Episode 16 — Too Long in the Wasteland: The Double Album Episode

Episode 16 — Too Long in the Wasteland: The Double Album Episode

agents_0016Firstly, we really like this episode and feel we were actually good this time out.  B, we apologize for the length as we were so busy being good that we ignored the timer we set to constrain ourselves. Well, not so much ignored the timer as spat right in its face.

In our longest episode to date (and hopefully ever) we announce our Game of Tournaments, review The Agents, and dissect the Kickstarter experience. We do a lot of dissection here.

So please enjoy our Scorsese director’s cut of a show and watch for our Game of Tournaments post announcing the 16 games that will be competing for the Unplaced Worker award.

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Episode 15 — Cramer vs. Cramer vs. Cramer, et Malz

Episode 15 — Cramer vs. Cramer vs. Cramer, et Malz

Lancaster_0005It’s a Cramer fest!

This week we discuss the merits of making Scotch whisky for clansmen up in Scotland, fighting France for the favor of King Henry, and sewing dresses for the French socialites we just, um, conquered for said King, while drinking the whisky we made, because, well, why make it if you’re not going to drink it, and will this sentence ever stop running?!?

What we’re trying to say is we look at several games designed by Matthias Cramer. Maybe we should stop drinking.

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Episode 11 — There are Spots on the Board Where You Place Stuff

Episode 11 — There are Spots on the Board Where You Place Stuff

RussianRailroads_0013Beware, low energy conversation ahead!

The dog days of August are an exaggeration.  It’s the dog days of February that really get ya, and as our energy wanes we attempt an intelligent and critical discussion of Russian Railroads.  We attempt.  Yes, attempt.

Maybe Monday night isn’t the best time to attempt things.

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Episode 10 — Intelligent Dice and Adorable Commodities

Episode 10 — Intelligent Dice and Adorable Commodities

Euphoria_0056Jim loses his bet that we wouldn’t make it to episode 10.  We solve the mystery of the infamous Segway death.  And we discuss our first Kickstarter game, which propels us into a dystopian future that makes utopias look pretty lame.

Plus, we give Canadians heck for sending us their garbage musicians while keeping the good stuff for themselves.

Where else will you hear “the commodity tokens are adorable.”

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Episode 9 — Tash-Kalar: Brain Breaking Wizardy Chess

Episode 9 — Tash-Kalar: Brain Breaking Wizardy Chess

TashKalar_0012Would you rather fight 100 duck-sized bone catapults or one bone-catapult-shaped duck?

Or, as an alternative to dying either way, would you rather listen to this podcast?   “Just look at those bones in the middle there.”

All in All a very difficult decision, one similar to the decisions that will break your brain in Vlaada Chvatil’s latest invention.  All of this is discussed within.

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Episode 8 — Zoning Laws and Ambitious Plans

Episode 8 — Zoning Laws and Ambitious Plans

The Capitals_0002It’s a rainy night in Portland.  It’s toward the end of a long week, and it’s getting late.  Energy levels are low and we are far from progressing to our next power plant upgrade.

But we push forward and fight through the dead air.  We will not be defeated.  We will discuss this beast called The Capitals.  We will conquer a wonky rule book and fiddly mechanics, and we will be the better for it.  For this Capital can be beautiful.

We had more podcasts recorded than Tuesdays in January, so please enjoy this special mid-month release.

** CorrectionContrary to a story related in this podcast, the inventor of the Segway is alive and well.  However, said device is responsible for an ironic death and we’ll uncover that mystery in episode 10 (or if you’re impatient and need to know, well, there’s this thing called the internet).

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