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Author: Jim

A Whiskey for the End of the Worm, Part 5

A Whiskey for the End of the Worm, Part 5

Struggling for sanity, we put together another installment of our virus lockdown series.

In this one we answer the question, which five non-GMT titles should’ve been developed and published by GMT? There might be something about someone getting drunk as well.

Hopefully this will distract you for a little while.

Episode 173 — Raw Nerves, Live Wires

Episode 173 — Raw Nerves, Live Wires

Live from Portland, the 173rd stop on our world tour, presented in it’s entirety without cuts or overdubs, our latest show in all its glory.

Will there be technical difficulties? Yes.

Will we stumble trying to answer tough questions? Possibly.

Will it be good? Sure?

SETLIST:

00:11:31 — Freedom of Thought or Just an Illusion
00:28:40 — Unhelpful Billionaires
00:31:12 — Bruxelles 1897
00:41:13 — Ora et Labora for Two?
00:44:59 — Table Top Simulator
00:47:20 — Barrage: The Leeghwater Expansion
00:58:59 — A Daily Dose of Metheny, Shakaba and the Ancestors
01:09:13 — Glenmorangie Quinta Ruban
01:12:39 — Top 5 Mechanisms, sort of.
01:24:20 — Top 5 GMT Games
01:33:02 — Watch Outnumbered.

 

A Whiskey for the End of the World, Part 4

A Whiskey for the End of the World, Part 4

Part 4 of this series and we’ve settled in a little to the new reality.

Having solved his technological difficulties, Joe returns to add his wisdom to the question of getting games to the table with your significant other. Also, we discuss table games played via computer vs. computer games.

All in All, 25 % less dread, 50 % more games.

A Whiskey for the End of the World, Part 3

A Whiskey for the End of the World, Part 3

Join us as we enter week two of the lockdown. We desperately want to keep in touch with our listeners. Hopefully we can keep each other sane as we navigate this brave new world. Included are some tips on gaming with your partner while on lockdown.

A Whiskey for the End of the World, Part 1

A Whiskey for the End of the World, Part 1

Hey all.

The Punching Cardboard team is in Isolation. Isolation sucks. It’s lonely. It’s unnerving. It’s stopping us from playing games and talking about them.

But we still have voices, and we think just maybe you’d like our voices to visit the wilderness of your own isolation. You know, to counteract the ones in your brain urging you to scream and never stop.

So, for now, while this disruption lasts, we’re gonna send you this series. Our way of talking through the absurdity that is life, especially now that it’s truly absurd. These episodes will be shorter and much more frequent (because what the hell else do we have to do) and probably much more free of form and topical, not like we do the PCP any other way.

We hope you dig it.

Episode 172 — Exploits in Group Dynamics

Episode 172 — Exploits in Group Dynamics

There are times when you need to make something out of nothing. Entering the studio for episode 172 was one of those times. I mean, we had next to nothing. A game session, a new dram, a couple albums.

But we pulled it together, rambled into other territories, consolidated some stray ideas, and in the end lasted for the marathon. Yea us!?

PATHS:

00:04:17 — The 2020 PCBA Baseball Season: Last Call
00:08:00 — Couch, Whiskey, & Digression
00:35:09 — Bingo Time
00:43:11 — Back in Good Graces: Time of Crisis
00:47:50 — I’ve Never Played Automobile
00:56:45 — Divinity 2: Orifginial Sin (Group Dynamics A)
01:16:11 — Bull Run American Whiskey Aged in Pinot Noir Casks
01:25:23 — Music: Drive By Truckers
01:30:40 — Memory: Pat Metheny and the best album of 2020
01:51:14 — Kohle & Kolonie (Group Dynamics B)

Episode 171 — Kinda Like Jimmie Vaughn

Episode 171 — Kinda Like Jimmie Vaughn

If you’re only here for our in-depth, main game discussion, then skip the first two hours of the show. If you want to know a little about a lot of game related things, then tuck in at the beginning and enjoy the ride.

ANSWERS:

00:07:01 — Book List
00:14:10 — Bingo Begins
00:19:52 — The Q&A Session Starts Here
00:26:01 — Fatigued?
00:33:57 — Will We Attend Any Conventions?
00:41:55 — To Deluxify or Not to Deluxify?
00:44:26 — Taking Tricks
00:48:32 — Of Trains and Wars
00:52:29 — Feedback in Games
01:04:28 — Pax Alluring.
01:33:29 — The Greatness
01:39:09 — Terra Mystica: Merchants of the Seas (first take)
01:49:47 — Port Charlotte 10-yo Heavily Peated
01:57:20 — Music (The Flower Kings, Tame Impala, Spanish Love Songs, The Jayhawks)
02:07:41 — Flotilla (in-depth)
02:42:44 — The Night Tiger, by Yangsze Choo

Episode 170 — Jury Duty Mishaps

Episode 170 — Jury Duty Mishaps

The water flows. The oil moves. The beat goes on. A new era begins, same as the old era. We continue on. Enjoy.

RATES:

00:05:00 — The State of the Podcast
00:19:19 — An Adjacent Thought or Two
00:28:45 — Teasing Terra Mystica’s New Expansion
00:34:00 — Bingo Rules
00:39:27 — Strat-O-Matic Baseball (of dice and the 2019 PCBA World Series)
00:53:44 — The Christradamus Predictions
00:55:20 — Wildcatters (session)
01:09:31 — Barrage (in-depth)

Episode 168 — Station Placement Intricacies

Episode 168 — Station Placement Intricacies

Route building. Colony building. Future building. Restaurant building.

We turned a lot of resources into a lot of structures these past few weeks. We also bought and sold shares of stock and grilled some burgers. A little of everything, really, resulting in a lot of game talk.

STATIONS:

00:17:52 — On Joe’s Table: Xenon Profiteer & The Arrival
00:22:42 — On Jim’s Table: Food Chain Magnate: Ketchup and Other Mechanisms Expansion
00:41:35 — Stephenson’s Rocket (first take)
00:57:10 — Pax Transhumanity (first take)
01:15:26 — High West Campfire
01:27:22 — On Mars (first take, in-depth)
02:11:14 — Night Boat to Tangier, by Kevin Barry